Guides
What the numbers mean, what actually changes them, and where browser-based measurement stops being reliable. Every guide is written to be read alongside the test it explains.
Clicking speed
- What Is a Good CPS?
Click speed benchmarks, world records, and honest notes on where the numbers come from.
- Jitter, Butterfly, and Drag Clicking Explained
How people reach 9, 12, or 15 CPS — what each technique costs your hand and your mouse.
- Does Clicking Speed Actually Matter in Games?
Where high CPS helps, where the game caps it anyway, and why the fastest techniques cost you aim.
Take the CPS Test.
Reaction time
- Average Reaction Time by Age
Typical averages by age group, why reaction speed peaks in the mid-20s, and what shifts it.
- How to Improve Your Reaction Time
What actually helps, what barely does, and the ceiling you cannot train past.
- Reaction Time vs Reflex
A reflex takes under 50 ms and skips your brain. A reaction takes around 250 ms. Why the difference matters.
- Esports Pro Reaction Times
Pros are quoted at 150–200 ms. How much is biology, how much is hardware, and how much is knowing what comes next.
- Reaction Time and Driving
How far you travel while reacting, and why real driving reactions are several times slower than a click test.
Take the Reaction Time Test.
Aim and accuracy
- What Is a Good Aim Accuracy Score?
Accuracy bands, the speed–accuracy tradeoff, and why accuracy alone is half a measurement.
- Does Aim Training Transfer to Games?
Practice transfers in proportion to how similar the tasks are. What carries over, and what does not.
Take the Aim Test.
Measurement and setup
- Refresh Rate, Input Lag, and Your Test Score
How much of your score is your equipment — where the milliseconds go, and which upgrades actually buy any.
- Mouse DPI and Sensitivity for Aim
DPI is not sensitivity. What actually matters, how to find your setting, and why changing it constantly is the real problem.